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Part 2: From Training Design to Open Educational Resources

In Part 1, you designed your training as a system — grounded in context, aligned with intended change, and structured for learning in practice.

In Part 2, you move from designing training to developing and working with training materials as part of an open ecosystem.

This means engaging with materials not only as something you create, but as something you can find, evaluate, adapt, combine, share, and improve over time.

Open educational practice expands what is possible:

  • you can build on existing work rather than starting from scratch
  • your materials can support learners beyond the immediate session
  • others can adapt and extend your work in new contexts
  • your materials can evolve through use, feedback, and iteration

Part 2 focuses on how to work with materials in this way — practically, realistically, and in alignment with your design decisions from Part 1.

This means creating materials that:

  • can be understood without additional explanation
  • can be reused and adapted by others (and your future self)
  • can travel across contexts while remaining meaningful

What you will learn

By the end of Part 2, you will be able to:

  • Make your materials clear enough to be used without additional explanation
  • Find and evaluate existing OER for real-world use in your context
  • Make informed decisions about reuse, adaptation, and creation
  • Apply open licenses correctly when using and sharing materials
  • Design materials that are structured for adaptation and reuse
  • Share materials in ways that support access, discoverability, and reuse
  • Plan realistic approaches to sustaining and improving your materials over time

How this part works

Part 2 is structured as a progressive workflow.

Each lesson introduces a set of decisions about how to work with materials.
You will apply those decisions through Activity 14: OER Workflow, building your materials and documenting your choices as you go.

The flow across this part is:

  1. Design for openness — make your materials usable beyond your own delivery
  2. Find and evaluate — identify what already exists and whether it fits
  3. Check permissions — understand what licenses allow you to do
  4. Adapt — modify resources to work in your context
  5. Create — build new materials where needed
  6. Share — prepare materials so others can find and use them
  7. Sustain — improve, maintain, or retire materials over time

You will move between lessons and the workflow as your design evolves.


Working in practice

You do not need to apply everything at once.

You might: - reuse one activity as it is
- adapt another for your context
- create something new where nothing suitable exists

Over time, these decisions build a set of materials that are:

  • usable — understandable without you in the room
  • adaptable — structured so they can be modified without breaking
  • shareable — accessible, documented, and findable
  • sustainable — realistic to maintain and improve

This is not about making perfect materials. It is about making your work more usable, more adaptable, and more shareable with each iteration.


Lessons in this part

  1. Designing for Openness
  2. Finding and Evaluating OER
  3. Understanding Open Licenses
  4. Adapting, Remixing, and Localising OER
  5. Creating OER from Scratch
  6. Sharing and Publishing OER
  7. Sustaining and Improving OER

👉 Throughout this part, use Activity 14: OER Workflow to document your decisions and build your materials step by step.