Part 1: Designing Training for Real-World Impact¶
Training is not just content delivery. It is an intervention in a specific context, with specific people, intended to support meaningful change.
In Part 1, you design your training as a system:
- grounded in your learners and their contexts
- aligned with the change you want to support
- structured through outcomes, activities, practice, feedback, and assessment
- shaped by real-world constraints
This work helps you move from:
"What should I teach?"
to
"What change should this training support, and how will I design for it?"
By the end of this part, you will have a coherent, context-aware training design that you can run in practice.
To increase the reach and usefulness of your work, you can go a step further by:
- creating resources you can return to, refine, and build on over time
- shaping your materials so they can be understood and used by others
- structuring them so they can be adapted to different contexts
- documenting them in ways that support reuse and ongoing improvement
👉 Part 2 builds on this and focuses on developing your training into open educational resources (OER) that can be shared, adapted, and sustained.