8. Learning Activity Design
How to use this activity
This activity supports practical application of the concepts in your lesson.
- Download this activity as a docx file
- Work through the activity step by step. Keep your answers concise and focused
- Return to your lesson when you are done.
What to do: Design or refine one activity with clear structure (objective, instructions, materials, time, output, feedback)
Expected output: A well-structured activity aligned with your learning outcomes
Approximate time: 20–30 minutes
Used in
Before you start
You will typically need:
- Outputs from earlier activities (if applicable)
- Notes from your current lesson
Instructions¶
Design or improve one key activity from your training. A well-structured activity has a clear objective, concrete instructions, and a way to check whether learning happened. You will refine this activity further after defining feedback and assessment.
You will use¶
- One outcome from Activity 5: Learning Outcomes
- One learner constraint from Activity 3: Learner Reality Mapping
If you already have a training (recommended)¶
Select one activity¶
- Which activity are you redesigning? Choose one that matters — ideally one where you suspect something is not working well.
Diagnose¶
- What works well about this activity?
- What does not work? Where do learners struggle or disengage?
- Pick one learner constraint from Activity 3: Learner Reality Mapping — how does that constraint affect this activity?
Redesign¶
- Objective (use one outcome from Activity 5: Learning Outcomes):
- Activity steps — what do learners actually do, in order?
- Materials needed:
- Time required:
- How learners participate — individual, pairs, small groups? How do you ensure everyone contributes?
- How learning is checked — what will you observe or collect that shows whether the objective was met?
Learning design choices¶
- How does this activity manage cognitive load? (Think about what you covered in Lesson 4.)
- Where is retrieval or active practice built in?
- How is participation ensured — not just allowed, but structured so it happens?
- Where do learners contribute their own knowledge, experience, or context? If they don't, consider how you could build that in.
- Where might learners get stuck? What support will you provide at that point (a worked example, a checklist, a guided first step)?
If you are creating a new training¶
Design one core activity using one outcome from Activity 5: Learning Outcomes.
- Outcome this activity addresses:
- What learners will do — describe the task in concrete terms. What are the steps?
- What learners will produce — every activity should generate something visible (a list, a diagram, a plan, a decision).
- How long it will take:
- What materials or resources are needed:
- How you will know it worked — what evidence of learning will this activity generate?
- How participation is structured — how will you ensure all learners are actively involved, not just those who volunteer?
- Where learners contribute their own knowledge — where in this activity do learners draw on their own experience or context?
- Where learners might get stuck — what support will you provide at that point (a worked example, a checklist, a guided first step)?
Translation to your learners¶
- Will this activity work in your learners' context? Consider language, digital access, group size, physical space, and cultural norms around participation.
- What needs to change to make it realistic?
Context check¶
- Is this activity feasible given your actual constraints — time, infrastructure, materials, group size?
- What could go wrong during delivery, and how would you adapt?
Reflection¶
- Look at the activity you designed: does it genuinely require learners to think, practise, or produce something — or could they get through it passively? If you are not sure, that is worth redesigning.
Reuse in later sections¶
- Activity 6: Alignment Table — check that this activity aligns with outcomes and assessment
- Activity 9: Practice & Feedback Plan — your activity design feeds into planning practice and feedback
- Activity 13: Training Design Snapshot — this activity becomes part of your overall training design summary
Iteration¶
Return to this activity after completing Activity 9: Practice & Feedback Plan. Revise how feedback and iteration are built into the activity based on what you design there.