7. Co-Design Plan
How to use this activity
This activity supports practical application of the concepts in your lesson.
- Download this activity as a docx file
- Work through the activity step by step. Keep your answers concise and focused
- Return to your lesson when you are done.
What to do: Identify who to involve, what decisions they can shape, and how input will be used
Expected output: A practical co-design plan
Approximate time: 20–30 minutes
Used in
- Part 1 — Lesson 6: Co-Design and Constraints
Before you start
You will typically need:
- Outputs from earlier activities (if applicable)
- Notes from your current lesson
Instructions¶
Decide who has a voice in designing this training — and what that voice actually shapes. A co-design plan is only meaningful if it specifies real decisions that participants can influence, not just consultation that gets filed away.
You will use¶
- Your systems map from Activity 1: System Map — to identify who the key actors and stakeholders are
- Your learner analysis from Activity 3: Learner Reality Mapping — to ground co-design decisions in learner realities and constraints
If you already have a training (recommended)¶
Current situation¶
- Who designed the training? List the people or roles involved in key decisions.
- Who made the decisions about content, format, delivery, and assessment?
Power analysis¶
| Decision | Who currently decides? | Who should be involved? |
|---|---|---|
Gaps¶
- Where are learners or communities excluded from decision-making?
- Pick one learner constraint from Activity 3: Learner Reality Mapping and ask: whose perspective is missing from how this constraint is handled?
Plan for co-design¶
- What specific decisions can be shared with learners or other stakeholders?
- How will you involve participants meaningfully — not just ask for feedback, but give them real influence?
- What methods will you use? (workshops, feedback loops, co-creation sessions, advisory groups)
- Pick one learner group from Activity 3: Learner Reality Mapping and describe how you will involve them.
If you are creating a new training¶
Design your co-design approach from the start. This is your chance to build participation into the process before decisions get locked in.
- Who should have a say in shaping this training? List at least 3 stakeholders or groups, drawing on your Activity 1: System Map.
- For each, identify one specific decision they could influence (e.g., content priorities, delivery format, scheduling, assessment approach).
- What method will you use to get their input? Be concrete — "we'll consult stakeholders" is not a plan. Specify whether you will run a workshop, send a survey, hold interviews, or something else.
Translation to your learners¶
- How will this co-design approach work for your specific participants? Consider language, access, power dynamics, and whether the methods you chose are realistic for the people involved.
Context check¶
- What limits meaningful participation? Think about institutional gatekeeping, time, geography, digital access, and power imbalances that could make co-design performative rather than real.
- If full co-design is not feasible, what is the most meaningful level of participation you can achieve?
Trade-offs¶
List at least two design trade-offs you are making. For each, record what you chose, what you gave up, and why.
| Decision | What I chose | What I gave up | Why |
|---|---|---|---|
Reflection¶
- What would genuinely change about your training if you shared control over key decisions? If the answer is "nothing," revisit whether your co-design plan involves real influence or just consultation.
Reuse in later sections¶
- Activity 8: Learning Activity Design — your co-design decisions will inform how you design activities that reflect learner input and participation